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2jul2026 [2026/07/02 09:11] lars2jul2026 [2026/07/07 12:35] (current) lars
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 ===== VividShaper ===== ===== VividShaper =====
  
-The last update of VividShaper was from September last year (v1.4), where I added in new features such as portamento, legato, and a new effects routing system with delays and reverbs that could be connected with each other. Since then, I been working on a big update, which is why you haven't seen any new releases of VividShaper for a while. This update is REALLY BIG, but I decided to split it up into smaller releases anyway. Otherwise, I will never get it done. Each of them will still be a pretty big jump in new features. So here is a roadmap for the next versions to come:+The last update of VividShaper was from September last year (v1.4), where I added in new features such as portamento, legato, and a new effects routing system with delays and reverbs that could be connected with each other. Since then, I been working on a big update, which is why you haven't seen any new releases of VividShaper for a while. This update is REALLY BIG so I decided to call it v2.0, but I also decided to split it up into smaller releases. Each of them will still be a pretty big jump in new features. So here is a roadmap for the next versions to come:
  
-** Version 1.5: New editor, new patch view **+** Version 2.0: New editor, new patch view **
  
 This version is just about done. It will be released in a few days and includes: This version is just about done. It will be released in a few days and includes:
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 {{ :vividshaper-neweditor.png?400 |}} {{ :vividshaper-neweditor.png?400 |}}
  
-** Version 1.6: Live coding music akin to Strudel, Sonic Pi, SuperCollider, etc**+** Version 2.1: Live coding music akin to Strudel, Sonic Pi, SuperCollider, etc**
  
 I started month ago adding a new MIDI generator in VividShaper. VividShaper has already some limited MIDI-features, but in this update we will get something completely new. I started month ago adding a new MIDI generator in VividShaper. VividShaper has already some limited MIDI-features, but in this update we will get something completely new.
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 This is a huge update in its own regard and I may split it up into smaller releases too (v1.6 is the big update). This is a huge update in its own regard and I may split it up into smaller releases too (v1.6 is the big update).
  
-** Version 1.x: Wav support **+** Version 2.x: Wav support **
  
-In the version coming after Live Coding, (version 1.maybe), the idea is to add support for wav-files. Each generator will then be able to play back samples and you will be able to loop these or even so jump within the samples akin to a granular synth. Granular synthesis allow you to produce abstract textures, complex drones, and shimmering ambiences by playing grains (tiny fragments) of the samples in different speeds and densities. In VividShaper, since you are controlling this through code, I expect that we will be able to create even more advanced sounds than what you typically get in a granular synth. Combine this with the existing wave oscillators, you will be able to layer some very interesting sounds.+In the version coming after Live Coding, (version 2.maybe), the idea is to add support for wav-files. Each generator will then be able to play back samples and you will be able to loop these or even so jump within the samples akin to a granular synth. Granular synthesis allow you to produce abstract textures, complex drones, and shimmering ambiences by playing grains (tiny fragments) of the samples in different speeds and densities. In VividShaper, since you are controlling this through code, I expect that we will be able to create even more advanced sounds than what you typically get in a granular synth. Combine this with the existing wave oscillators, you will be able to layer some very interesting sounds.
  
-** Version 1.y: Programmable UI and LED show **+** Version 2.y: Programmable UI and LED show **
  
 I already have some test code for both these features. Let's start with programmable UI. You can currently write out text in the oscillator view, which helps in debugging things like "what is the cutoff frequency of that filter". But in an upcoming version of VividShaper you will be able to also send commands that plot things in the oscillator view and where you can get touch messages. Say you want to plot a MIDI clock showing with the hands the MIDI timing, or maybe different squares that reacts on touches. Even animations of circles or squares will be possible! I already have some test code for both these features. Let's start with programmable UI. You can currently write out text in the oscillator view, which helps in debugging things like "what is the cutoff frequency of that filter". But in an upcoming version of VividShaper you will be able to also send commands that plot things in the oscillator view and where you can get touch messages. Say you want to plot a MIDI clock showing with the hands the MIDI timing, or maybe different squares that reacts on touches. Even animations of circles or squares will be possible!
2jul2026.txt · Last modified: by lars