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| 2jul2026 [2026/07/02 08:37] – lars | 2jul2026 [2026/07/07 12:35] (current) – lars | ||
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| ===== VividShaper ===== | ===== VividShaper ===== | ||
| - | The last update of VividShaper was from September last year (v1.4), where I added in new features such as portamento, legato, and a new effects routing system with delays and reverbs that could be connected with each other. Since then, I been working on a big update, which is why you haven' | + | The last update of VividShaper was from September last year (v1.4), where I added in new features such as portamento, legato, and a new effects routing system with delays and reverbs that could be connected with each other. Since then, I been working on a big update, which is why you haven' |
| - | ** Version | + | ** Version |
| This version is just about done. It will be released in a few days and includes: | This version is just about done. It will be released in a few days and includes: | ||
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| * A new filter. The current filter functions only filter the actual wave forms. This is very useful of course, because it means you can filter a wave form and the continue to modify the filtered version of that wave form, but the resonance effect doesn' | * A new filter. The current filter functions only filter the actual wave forms. This is very useful of course, because it means you can filter a wave form and the continue to modify the filtered version of that wave form, but the resonance effect doesn' | ||
| * A few new envelope functions. | * A few new envelope functions. | ||
| - | * Tutorials. There will be a tutorials category in the factory patch list, starting with the first five added to this release. | + | * Tutorials. There will be a tutorials category in the factory patch list, starting with the first five added to this release. |
| This is how the new patch view looks like (but without the debug option): | This is how the new patch view looks like (but without the debug option): | ||
| {{ : | {{ : | ||
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| This is how the new editor looks like: | This is how the new editor looks like: | ||
| {{ : | {{ : | ||
| - | ** Version | + | ** Version |
| I started month ago adding a new MIDI generator in VividShaper. VividShaper has already some limited MIDI-features, | I started month ago adding a new MIDI generator in VividShaper. VividShaper has already some limited MIDI-features, | ||
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| This is a huge update in its own regard and I may split it up into smaller releases too (v1.6 is the big update). | This is a huge update in its own regard and I may split it up into smaller releases too (v1.6 is the big update). | ||
| - | ** Version | + | ** Version |
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| + | In the version coming after Live Coding, (version 2.2 maybe), the idea is to add support for wav-files. Each generator will then be able to play back samples and you will be able to loop these or even so jump within the samples akin to a granular synth. Granular synthesis allow you to produce abstract textures, complex drones, and shimmering ambiences by playing grains (tiny fragments) of the samples in different speeds and densities. In VividShaper, | ||
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| + | ** Version 2.y: Programmable UI and LED show ** | ||
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| + | I already have some test code for both these features. Let's start with programmable UI. You can currently write out text in the oscillator view, which helps in debugging things like "what is the cutoff frequency of that filter" | ||
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| + | Another thing I have been working on is support to send MIDI-messages to a BBC micro:bit that can then light up different LEDs in a LED-ring. I got the ZIP Halo HD from Kitronik, but it will not be limited to this one: | ||
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| + | https:// | ||
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| + | For instance, you will be able to also connect a LED-list of up to 60 LEDs where you will be able to program the colour of each LED independently, | ||
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| + | Combine this with live coding and wav support, and you can create really cool live shows and run everything within AUM. | ||
| - | This is the logical | ||
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