This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
6july2023 [2023/07/06 22:39] – [6 June 2023 - VividShaper] lars | 6july2023 [2023/07/06 22:53] (current) – [6 June 2023 - VividShaper] lars | ||
---|---|---|---|
Line 4: | Line 4: | ||
{{: | {{: | ||
- | Three years ago, I started to conceptualise VividShaper. | + | VividShaper has finally been submitted to App Store. I hope that it will be released within the next days. |
+ | |||
+ | Three years ago, I started to conceptualise VividShaper. | ||
Here is a video of someone demonstrating the Evolver: | Here is a video of someone demonstrating the Evolver: | ||
https:// | https:// | ||
- | My | + | I wanted to create something similar, a wave table AUv3 synthesizer where the user could easily update the waves. The wave size in VividShaper is actually the same as in the Evolver, which is 128 samples per wave. However, instead of uploading samples with 128 sampling points, I thought that the user could generate the waves in the Lua programming language. This meant that the Lua code needed to update many times per seconds to allow the waves to evolve. |
+ | |||
+ | |||
+ | My first idea was to create a monophonic synth. I couldn' | ||
+ | |||
+ | In the final version of VividShaper that I now have submitted to App Store, you can play up to eight notes at a time and each note may have up to eight oscillators. You can also run it on both iOS and macOS. On macOS, it works great on both Logic Pro and Ableton Live. It got iCloud support so you can easily share your patches between your devices. | ||
+ | |||
+ | |||
+ |