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====== Tracker history ====== | ====== Tracker history ====== | ||
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In 1987, this changed by the release of The Ultimate Soundtracker, | In 1987, this changed by the release of The Ultimate Soundtracker, | ||
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+ | Despite its innovative interface, which allowed powerful manipulation of the soundscape, it did not become a success. It was buggy and the first version was rather limited. Also, people were not used to this kind of interface. However, this was about to change as a Dutch demo programmer Exterminator from the demo group Jungle Command disassembled Soundtracker and added new features under the name Soundtracker 2 - and maybe most importantly, | ||
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+ | Since this version was free, it became very popular and it didn’t take long before other hackers started to make their own versions and adding more features (NoiseTracker, | ||
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+ | With time, the most popular version of them all would become Protracker and version 2.3D has become the reference that many Amiga musicians are still using to this day. It has also been ported to macOS and Windows as a very faithful version of the original 2.3D: | ||
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+ | Since these different trackers and the mod-format became so popular, both among demo makers and game developers, there are now thousands of mod-files that can be downloaded from sites like https:// | ||
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+ | Other trackers have also been developed for PC to support even more channels and 16-bit samples; the most famous being FastTracker 2 with up to 32 channels. However, although it can read mod-files created on Protracker, it is using its very own XM-format to store this extended format. It is the ambition of VividTracker to support XM-files in an upcoming version. | ||
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+ | ===== VividTracker was born ===== | ||
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+ | I started developing apps for iOS in 2008. My first app was a game called Roll a Stone. This game had a simple mod-player to allow adding game music in the app and I made all the music on my Amiga 1200 using Protracker. However, it didn’t sell well. | ||
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+ | In 2023, there were quite many music making apps on the App Store but still no Protracker compatible app that could load and save mod-files. I was hoping that someone would release a Protracker clone, but since this didn’t happen I came to the conclusion that I needed to develop it myself. I took the mod player I had for the Roll a Stone game and made a user interface to allow editing the module. It would take about a year, but in January 2014 I happily announced the release of VividTracker, | ||
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+ | Recently, Apple has made it possible to install and run iPad apps on their new M1/M2 processor computers and VividTracker has therefore been adapted to work on these new computers. Unfortunately, | ||
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