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tracker_history [2022/12/18 18:56] – [In the beginning] lars | tracker_history [2022/12/20 06:52] (current) – lars | ||
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====== Tracker history ====== | ====== Tracker history ====== | ||
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In 1987, this changed by the release of The Ultimate Soundtracker, | In 1987, this changed by the release of The Ultimate Soundtracker, | ||
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Despite its innovative interface, which allowed powerful manipulation of the soundscape, it did not become a success. It was buggy and the first version was rather limited. Also, people were not used to this kind of interface. However, this was about to change as a Dutch demo programmer Exterminator from the demo group Jungle Command disassembled Soundtracker and added new features under the name Soundtracker 2 - and maybe most importantly, | Despite its innovative interface, which allowed powerful manipulation of the soundscape, it did not become a success. It was buggy and the first version was rather limited. Also, people were not used to this kind of interface. However, this was about to change as a Dutch demo programmer Exterminator from the demo group Jungle Command disassembled Soundtracker and added new features under the name Soundtracker 2 - and maybe most importantly, | ||
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+ | Since these different trackers and the mod-format became so popular, both among demo makers and game developers, there are now thousands of mod-files that can be downloaded from sites like https:// | ||
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+ | Other trackers have also been developed for PC to support even more channels and 16-bit samples; the most famous being FastTracker 2 with up to 32 channels. However, although it can read mod-files created on Protracker, it is using its very own XM-format to store this extended format. It is the ambition of VividTracker to support XM-files in an upcoming version. | ||
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+ | ===== VividTracker was born ===== | ||
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+ | I started developing apps for iOS in 2008. My first app was a game called Roll a Stone. This game had a simple mod-player to allow adding game music in the app and I made all the music on my Amiga 1200 using Protracker. However, it didn’t sell well. | ||
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+ | In 2023, there were quite many music making apps on the App Store but still no Protracker compatible app that could load and save mod-files. I was hoping that someone would release a Protracker clone, but since this didn’t happen I came to the conclusion that I needed to develop it myself. I took the mod player I had for the Roll a Stone game and made a user interface to allow editing the module. It would take about a year, but in January 2014 I happily announced the release of VividTracker, | ||
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+ | Recently, Apple has made it possible to install and run iPad apps on their new M1/M2 processor computers and VividTracker has therefore been adapted to work on these new computers. Unfortunately, | ||
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