This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
10june2023 [2023/06/10 08:56] – created lars | 10june2023 [2023/06/10 09:22] (current) – [10 June 2023 - VividShaper] lars | ||
---|---|---|---|
Line 1: | Line 1: | ||
[[start|Welcome]]/ | [[start|Welcome]]/ | ||
====== 10 June 2023 - VividShaper ====== | ====== 10 June 2023 - VividShaper ====== | ||
+ | |||
+ | Ten years ago, 2013, I was working heavily on VividTracker. It took about a year to develop the first version of VividTracker, | ||
+ | |||
+ | VividShaper is my next app after VividTracker. It is not a stand-alone app like VividTracker, | ||
+ | |||
+ | The unique thing with VividShaper is that you get to program your own wave tables using the built in Lua programming language. Each wave table is 128 samples long, a common length in some hardware synthesisers such as Dave Smith' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | I thought it would take less time to create this plugin, but I just had too many ideas for it. I had a version running already in late 2020, then called VividWaves, but it was a very simple mono-synth with just one oscillator. It could still give some very interesting sounds, but didn't sound that " | ||
+ | |||
+ | VividShaper has eight generators (allowing you to play up to eight notes at a time) and eight oscillators per generator (each oscillator with its own unique wavetable, volume, and panning). | ||
+ | |||
+ | Also, it will be released both for iOS and macOS and it will have support for iCloud, which means you can save a patch running VividShaper in Ableton Live and then pick up your patch in AUM on your iPhone. | ||
+ | |||
+ | |||
+ | |||
+ | |||