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getting_started [2022/12/18 20:09] larsgetting_started [2025/10/08 20:32] (current) lars
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 +[[start|Welcome]]/[[Apps|Apps]]/[[VividTracker|VividTracker]]/Getting started
 ====== Getting started ====== ====== Getting started ======
  
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 You can change rows by sliding the finger up and down over the pattern screen, and change to a different column in the same track or change tracks by sliding the finger left or right. Tapping on the ''Track #1'' to ''Track #4'' labels will mute the tracks. Tap again to unmute. You can change rows by sliding the finger up and down over the pattern screen, and change to a different column in the same track or change tracks by sliding the finger left or right. Tapping on the ''Track #1'' to ''Track #4'' labels will mute the tracks. Tap again to unmute.
  
-{{ :641ca22c-4557-43cd-9bba-35f42fd438a6.png?400 |}}+{{ :screen1a.png?400 |}}
  
 The first column in a track corresponds to the note, which can be from C-1 to B#3. The second column corresponds to the sample (or instrument) and consists of two numbers. The third column is the effect command and the fourth column is the effect value. In the example above, you can see on TRACK #1 the following first row (position 00): The first column in a track corresponds to the note, which can be from C-1 to B#3. The second column corresponds to the sample (or instrument) and consists of two numbers. The third column is the effect command and the fourth column is the effect value. In the example above, you can see on TRACK #1 the following first row (position 00):
  
-''00|C-301 000''+''00|C-3 01 0 00''
  
 This means note C-3 will be played using sample 01. The final two columns have the values 0 00, meaning no effect is applied. The third row, with position number 02, will again play note C-3: This means note C-3 will be played using sample 01. The final two columns have the values 0 00, meaning no effect is applied. The third row, with position number 02, will again play note C-3:
  
-''02|C-301 C20''+''02|C-3 01 C 20''
  
 Here, we can see that the third column has the effect command C followed by the effect value 20. This effect command means volume and the effect value is given as a hexadecimal number from 0 to 40 (40 is max volume). This means we override the default volume of this sample and explicitly tell to play the same note at a lower volume, giving a simple echo effect. You can set the default volume of each sample. No effect will be played if you set the effect to ''0 00''. See the Effects chapter for further information about the different effects. Here, we can see that the third column has the effect command C followed by the effect value 20. This effect command means volume and the effect value is given as a hexadecimal number from 0 to 40 (40 is max volume). This means we override the default volume of this sample and explicitly tell to play the same note at a lower volume, giving a simple echo effect. You can set the default volume of each sample. No effect will be played if you set the effect to ''0 00''. See the Effects chapter for further information about the different effects.
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 You can of course test your samples by playing them on the keyboard at the bottom of the screen. Default sample for percussion samples is C-3. This way, you can test if you have loaded the right sample and try different samples quickly. Now that we have loaded all the samples for our drum pattern, we can go to Screen 5A to use a very nice feature to enter a drum pattern quickly. You can of course test your samples by playing them on the keyboard at the bottom of the screen. Default sample for percussion samples is C-3. This way, you can test if you have loaded the right sample and try different samples quickly. Now that we have loaded all the samples for our drum pattern, we can go to Screen 5A to use a very nice feature to enter a drum pattern quickly.
 +
 +{{ :gettingstartedscreen5a.png?400 |}}
  
 On this screen, we can access the duplicate function using either the button DCOPY or the button DUP. Next to DCOPY, you can see a button with the number 8. If you press this button, it swap between the values 4, 8, 16, and 32. Press it a few times to get it back to the value 8. On this screen, we can access the duplicate function using either the button DCOPY or the button DUP. Next to DCOPY, you can see a button with the number 8. If you press this button, it swap between the values 4, 8, 16, and 32. Press it a few times to get it back to the value 8.
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 The DUP button is similar to DCOPY. When you select it, you will notice that the first eight rows are now marked in green. The DUP button is similar to DCOPY. When you select it, you will notice that the first eight rows are now marked in green.
 +
 +{{ :gettingstarteddup.png?400 |}}
  
 Anything you enter to the first eight rows will get duplicated to the rest of the rows. However, nothing will be erased when you press the DUP button and you will only erase notes at the positions you are currently editing (e.g. if you set a C-3 on row 00, you will do the same thing to row 08, 16, 24, 32, etc, but you will not change any other notes). Also, if you edit outside of the green area, your data will not get duplicated. Anything you enter to the first eight rows will get duplicated to the rest of the rows. However, nothing will be erased when you press the DUP button and you will only erase notes at the positions you are currently editing (e.g. if you set a C-3 on row 00, you will do the same thing to row 08, 16, 24, 32, etc, but you will not change any other notes). Also, if you edit outside of the green area, your data will not get duplicated.
  
 Select sample 01 using the +/- buttons and go to the first row and the first column on TRACK #1 (you can quickly jump to row 00 by double tapping on the TRACK #1 view). Press the EDIT button and enter C-3. You will notice that TRACK #1 is now highlighted in red to let you know you are in edit mode. Select sample 01 using the +/- buttons and go to the first row and the first column on TRACK #1 (you can quickly jump to row 00 by double tapping on the TRACK #1 view). Press the EDIT button and enter C-3. You will notice that TRACK #1 is now highlighted in red to let you know you are in edit mode.
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-{{ :gettingstarteddup.png?400 |}} 
  
 If you have selected DUP, you will now see that not only did you enter C-3 on row 00 but also on row 08, 16, 24, 32, etc. Let’s continue with sample 3 for row 01 to 03, then sample 2 for row 04, and finally sample 3 again for row 05 to 07. Once you are done, you can depress both the EDIT and the DUP buttons. It should look like this when you are done: If you have selected DUP, you will now see that not only did you enter C-3 on row 00 but also on row 08, 16, 24, 32, etc. Let’s continue with sample 3 for row 01 to 03, then sample 2 for row 04, and finally sample 3 again for row 05 to 07. Once you are done, you can depress both the EDIT and the DUP buttons. It should look like this when you are done:
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