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vividtracker_reference_manual [2023/09/23 21:42] – [Screen 1B] lars | vividtracker_reference_manual [2025/06/03 09:25] (current) – external edit 127.0.0.1 | ||
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Just like in Protracker, you have buttons like PLAY, STOP, PATTERN (PATT in VividTracker), | Just like in Protracker, you have buttons like PLAY, STOP, PATTERN (PATT in VividTracker), | ||
- | In Protracker, you can step through the pattern one row at a time by pressing the ENTER button and get audio feedback. You can do the same in VividTracker, | + | POS, PAT, LEN, I, D, work in the same way as in Protracker. A song is a sequence of patterns. LEN will tell you how many patterns that will be played in a sequence. POS will tell the current position in the song (starting from 0 and up). For instance, if your length of the song is 21, the positions will go from 0 to 20. PAT will tell which pattern that is played at the current position. You can extend the song by pressing the + button next to LEN, or decrease it with -. If you want to insert a new pattern in the middle of the song, you can do so by pressing I. The song will then be extended with one pattern. If you want to delete a pattern, you can press D instead. |
+ | |||
+ | {{ : | ||
+ | |||
+ | POS also works as a button. If you press it, you will get into a song view mode, where you can see the structure of the whole song. The POS column in the tracker view is now showing the position in the song and each row is showing what pattern that is played at that position. For each track, you will see a grey or a blue box, telling if the track in the given pattern is empty or not. Tracks 5-8 will be in dark red if you are currently in 4-tracks mode. You can move up and down either by sliding horisontally on the screen with your finger or mouse, or use the +/- buttons next to POS. Use the I, D, or +/- buttons next to POS, PAT, LEN to change the structure of the song as described above. | ||
+ | |||
+ | In Protracker, you can step through the pattern one row at a time by pressing the ENTER button and get audio feedback. You can do the same in VividTracker, | ||
The T+ and T- buttons are unique in VividTracker. They let you transpose the notes in the bottom keyboard up and down. If you want to step more than one note at a time, you can do that by holding the transpose button down. | The T+ and T- buttons are unique in VividTracker. They let you transpose the notes in the bottom keyboard up and down. If you want to step more than one note at a time, you can do that by holding the transpose button down. | ||
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This screen replaces the STEPS function from SCREEN 1A with a BOOST function. BOOST allows you to boost the volume. This is great for modules with low amplitude, but modules with already high amplitude will get through the roof and you get distortion. BOOST=1 equals no boost. On this screen, you can also set if the tracker should be in 4-tracks or 8-tracks mode by pressing the " | This screen replaces the STEPS function from SCREEN 1A with a BOOST function. BOOST allows you to boost the volume. This is great for modules with low amplitude, but modules with already high amplitude will get through the roof and you get distortion. BOOST=1 equals no boost. On this screen, you can also set if the tracker should be in 4-tracks or 8-tracks mode by pressing the " | ||
- | A new button called | + | A new button called |
VividTracker allows you to load two modules at the same time, as "Mod A" and "Mod B". This is a great feature where you can easily swap between two modules. Say for instance that you are making a new song but you want to take inspiration from another module. You can then load the other module as module B. The button "MOD A" tells you that you are currently working on module A. Press it to swap to module B. The button will now read "MOD B". The module will be empty if you have not yet loaded anything to module B. Press the button again to swap back to module A. The same button is also present in Screen 2A & 2B, and Screen 4A. | VividTracker allows you to load two modules at the same time, as "Mod A" and "Mod B". This is a great feature where you can easily swap between two modules. Say for instance that you are making a new song but you want to take inspiration from another module. You can then load the other module as module B. The button "MOD A" tells you that you are currently working on module A. Press it to swap to module B. The button will now read "MOD B". The module will be empty if you have not yet loaded anything to module B. Press the button again to swap back to module A. The same button is also present in Screen 2A & 2B, and Screen 4A. | ||
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{{ :2a.png?600 |}} | {{ :2a.png?600 |}} | ||
- | This is the file browser screen. You will see two lists in the middle of the screen: Modules and Samples. There are four folders that you can go into. " | + | This is the file browser screen. You will see two lists in the middle of the screen: Modules and Samples. There are four folders that you can go into: |
- | VividTracker can load wav-files as samples. Any wav-file you see in the File browser | + | * " |
+ | * " | ||
+ | * " | ||
+ | * "ST-01" is a folder with all the old classic ST-01 Amiga samples. Load these by selecting a sample, then press "LOAD SMPL" | ||
+ | * " | ||
+ | |||
+ | Select any of these folders and you get to the file list of that folder. If you select a module | ||
+ | |||
+ | Samples can both be loaded as old Amiga-sample files (like the files in the ST-01 folder) or as wav-files. Select | ||
+ | |||
+ | Wav-files can also be opened from other apps. In e.g. AUM, you can select your audio file and ask it to open the file in VividTracker. | ||
+ | |||
+ | Another way of loading samples is directly from another module. When you have selected a module and you see the samples in the Samples list, you can select any of the samples and then press the LOAD SAMPLE button to load it into memory. It will then replace the current sample you have selected (SAMPL on screen 1, 4 or 5). The module you want to take a sample from does not need to be loaded, and this is therefore a nice way of loading samples from other modules. | ||
SAVE MOD allows you to save your current module as a Protracker module. This will give you a module that can be played in Protracker on the Amiga. VividTracker will convert any Auto Chord commands (effect 8) to real note data. This means, even if you have used Auto Chord, you can always save your module as a Protracker module and be able to play it back on the Amiga. | SAVE MOD allows you to save your current module as a Protracker module. This will give you a module that can be played in Protracker on the Amiga. VividTracker will convert any Auto Chord commands (effect 8) to real note data. This means, even if you have used Auto Chord, you can always save your module as a Protracker module and be able to play it back on the Amiga. | ||
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NEW MOD is erasing your current module from memory and gives you a new module. | NEW MOD is erasing your current module from memory and gives you a new module. | ||
- | DEL will delete either a file or a directory. | + | DEL will delete either a file or a directory. |
+ | a) Select the file you want to delete, then press DEL button | ||
+ | b) First press DEL button | ||
+ | file or directory you want to delete | ||
+ | Deleting directories can only be done with the b) option. If you regret pressing the DEL button, you can release it by pressing on it again. | ||
- | RENAME works in the same way as DEL. You start with pressing the button so that it is pressed down. Then you select | + | RENAME works in the same way as DEL, but will rename |
MKDIR will create a new directory in the current folder in your left file browser. | MKDIR will create a new directory in the current folder in your left file browser. | ||
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4 (or 8) is a button telling if the currently loaded pattern has 4 or 8 tracks. It will either read " | 4 (or 8) is a button telling if the currently loaded pattern has 4 or 8 tracks. It will either read " | ||
+ | |||
+ | MOD A (or MOD B) allows you to easily swap between two modules A and B. See Screen 1B for further information. | ||
+ | |||
===== Screen 2B ===== | ===== Screen 2B ===== | ||
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DISP is the same as DISPLAY in Protracker, and will let you listen to the selected range or the selected area. It will play back the sample with the selected NOTE. DISP can play samples above B-3, so you can get audio feedback when resampling. Also, DISP can play parts of the sample that extends 65536 bytes. | DISP is the same as DISPLAY in Protracker, and will let you listen to the selected range or the selected area. It will play back the sample with the selected NOTE. DISP can play samples above B-3, so you can get audio feedback when resampling. Also, DISP can play parts of the sample that extends 65536 bytes. | ||
+ | MOD A (or MOD B) allows you to swap between two modules A and B. See Screen 1B for further information. | ||
===== Screen 4B ===== | ===== Screen 4B ===== | ||
{{ :4b.png?600 |}} | {{ :4b.png?600 |}} | ||
This screen is almost the same as 4A. | This screen is almost the same as 4A. | ||
+ | |||
+ | PATT2SMP will play the current pattern and make it into a sample to the current sample position (make sure you select an empty sample). | ||
+ | |||
+ | AUDIOCPY will play the current pattern and copy it to the AUDIOCOPY app. | ||
The FTUNE is replaced by XFADE, which is a powerful feature to interpolate loop points in a sample to reduce clicking sounds at the end points. The issue with loops in Protracker is to find the perfect spot for the loop to start and end. If the start and end of the loop has very different values in the sample (e.g. 20 at the start, 50 at the end), you will hear a clicking sound. If you have a loop and press the XFADE + button a couple of times, you will see a green area before both loop points. When you press down the XFADE button, the sample data from the first green area (before the first loop point) will be interpolated over to the second green area (before the second loop point), effectively making sure that the sample values at the loop points are the same. You can select how large the green area should be with the +/- buttons. An example of this is shown in the image above. | The FTUNE is replaced by XFADE, which is a powerful feature to interpolate loop points in a sample to reduce clicking sounds at the end points. The issue with loops in Protracker is to find the perfect spot for the loop to start and end. If the start and end of the loop has very different values in the sample (e.g. 20 at the start, 50 at the end), you will hear a clicking sound. If you have a loop and press the XFADE + button a couple of times, you will see a green area before both loop points. When you press down the XFADE button, the sample data from the first green area (before the first loop point) will be interpolated over to the second green area (before the second loop point), effectively making sure that the sample values at the loop points are the same. You can select how large the green area should be with the +/- buttons. An example of this is shown in the image above. | ||
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DEL deletes the current row in the current track | DEL deletes the current row in the current track | ||
- | AUTOKEY turns on AutoChord Keys. This will make the keyboard | + | SCALE let you select a scale for the notes in the keyboard. Normal mode shows all the notes (chromatic |
+ | |||
+ | Once you have selected a scale, the last button | ||
PLAYED let's you see the underlying notes that are played when you are using the Auto Chord feature. We will now go through the Auto Chord in detail. | PLAYED let's you see the underlying notes that are played when you are using the Auto Chord feature. We will now go through the Auto Chord in detail. | ||
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* Press § or < | * Press § or < | ||
* Press ESC or < | * Press ESC or < | ||
- | * Press <SHIFT>-6 to <SHIFT>-0 to jump to positions 0, 16, 32, 48, 63 (just like in Protracker where you use F6-F10) | + | * Press <CTRL>-6 to <CTRL>-0 to jump to positions 0, 16, 32, 48, 63 (just like in Protracker where you use F6-F10) |
* Press < | * Press < | ||
* Press < | * Press < | ||
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z x c v b n m , . / | z x c v b n m , . / | ||
</ | </ | ||
+ | |||
+ | If you have selected a scale other than chromatic, the keyboard will behave a little bit differently: | ||
+ | |||
+ | < | ||
+ | Octave 3: q w e r t y u i | ||
+ | Octave 2: a s d f g h j k | ||
+ | Octave 1: z x c v b n m , | ||
+ | </ | ||
+ | |||
+ | The note being played will depend on which scale and key you have selected. Say you have selected E-Minor Pentatonic as scale and key. Then, the first key on ea ch octave will correspond to the lowest note that can be played on that octave f or that key and scale, which in this example will be z=D-1, a=D-2, q=D-3. Each row will correspond to a given octave, but may continue into the next octave. | ||
Note that only lowercase keys will work. Don't use uppercase, e.g. QWERTY. Also, only American or English keyboards will work properly so you have to change the keyboard language to any of them. Since iOS supports multiple keyboards, you can easily swap keyboard before you start VividTracker. This is easily done by holding down the command and space buttons on your keyboard. You will then get up a menu where you can shift between the two languages. To swap, you have to keep holding the command button while you release and press the space button again. Note that it has to be done somewhere where you can type, e.g. the Notes app. You can actually do it within the VividTracker app too, by bringing up the textfield to change the mod name. | Note that only lowercase keys will work. Don't use uppercase, e.g. QWERTY. Also, only American or English keyboards will work properly so you have to change the keyboard language to any of them. Since iOS supports multiple keyboards, you can easily swap keyboard before you start VividTracker. This is easily done by holding down the command and space buttons on your keyboard. You will then get up a menu where you can shift between the two languages. To swap, you have to keep holding the command button while you release and press the space button again. Note that it has to be done somewhere where you can type, e.g. the Notes app. You can actually do it within the VividTracker app too, by bringing up the textfield to change the mod name. |