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| vividtracker_reference_manual [2025/02/22 14:25] – [Screen 4B] lars | vividtracker_reference_manual [2026/04/25 14:04] (current) – [Commodore 64 Ultimate companion features] lars | ||
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| Just like in Protracker, you have buttons like PLAY, STOP, PATTERN (PATT in VividTracker), | Just like in Protracker, you have buttons like PLAY, STOP, PATTERN (PATT in VividTracker), | ||
| - | In Protracker, you can step through the pattern one row at a time by pressing the ENTER button and get audio feedback. You can do the same in VividTracker, | + | POS, PAT, LEN, I, D, work in the same way as in Protracker. A song is a sequence of patterns. LEN will tell you how many patterns that will be played in a sequence. POS will tell the current position in the song (starting from 0 and up). For instance, if your length of the song is 21, the positions will go from 0 to 20. PAT will tell which pattern that is played at the current position. You can extend the song by pressing the + button next to LEN, or decrease it with -. If you want to insert a new pattern in the middle of the song, you can do so by pressing I. The song will then be extended with one pattern. If you want to delete a pattern, you can press D instead. |
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| + | POS also works as a button. If you press it, you will get into a song view mode, where you can see the structure of the whole song. The POS column in the tracker view is now showing the position in the song and each row is showing what pattern that is played at that position. For each track, you will see a grey or a blue box, telling if the track in the given pattern is empty or not. Tracks 5-8 will be in dark red if you are currently in 4-tracks mode. You can move up and down either by sliding horisontally on the screen with your finger or mouse, or use the +/- buttons next to POS. Use the I, D, or +/- buttons next to POS, PAT, LEN to change the structure of the song as described above. | ||
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| + | In Protracker, you can step through the pattern one row at a time by pressing the ENTER button and get audio feedback. You can do the same in VividTracker, | ||
| The T+ and T- buttons are unique in VividTracker. They let you transpose the notes in the bottom keyboard up and down. If you want to step more than one note at a time, you can do that by holding the transpose button down. | The T+ and T- buttons are unique in VividTracker. They let you transpose the notes in the bottom keyboard up and down. If you want to step more than one note at a time, you can do that by holding the transpose button down. | ||
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| This screen replaces the STEPS function from SCREEN 1A with a BOOST function. BOOST allows you to boost the volume. This is great for modules with low amplitude, but modules with already high amplitude will get through the roof and you get distortion. BOOST=1 equals no boost. On this screen, you can also set if the tracker should be in 4-tracks or 8-tracks mode by pressing the " | This screen replaces the STEPS function from SCREEN 1A with a BOOST function. BOOST allows you to boost the volume. This is great for modules with low amplitude, but modules with already high amplitude will get through the roof and you get distortion. BOOST=1 equals no boost. On this screen, you can also set if the tracker should be in 4-tracks or 8-tracks mode by pressing the " | ||
| - | A new button called | + | A new button called |
| VividTracker allows you to load two modules at the same time, as "Mod A" and "Mod B". This is a great feature where you can easily swap between two modules. Say for instance that you are making a new song but you want to take inspiration from another module. You can then load the other module as module B. The button "MOD A" tells you that you are currently working on module A. Press it to swap to module B. The button will now read "MOD B". The module will be empty if you have not yet loaded anything to module B. Press the button again to swap back to module A. The same button is also present in Screen 2A & 2B, and Screen 4A. | VividTracker allows you to load two modules at the same time, as "Mod A" and "Mod B". This is a great feature where you can easily swap between two modules. Say for instance that you are making a new song but you want to take inspiration from another module. You can then load the other module as module B. The button "MOD A" tells you that you are currently working on module A. Press it to swap to module B. The button will now read "MOD B". The module will be empty if you have not yet loaded anything to module B. Press the button again to swap back to module A. The same button is also present in Screen 2A & 2B, and Screen 4A. | ||
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| TOWAV will render the whole mod-file to a wav-file and save it to the location in the left browser. | TOWAV will render the whole mod-file to a wav-file and save it to the location in the left browser. | ||
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| + | MOUNT will let you mount another directory that is outside of VividTracker' | ||
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| + | ==== Commodore 64 Ultimate companion features ==== | ||
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| + | On Screen 2B, you can also configure access to a Commodore 64 Ultimate (C64U) or Gideon' | ||
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| + | C64U lets you upload mod-files and immediately play them on the C64U, which has a built in mod player (you need to configure it first, see C64U CONF below). If you have not selected a mod-file, it will save your currently loaded mod-file to a temp file and upload it. If you have selected a mod-file, it will upload that file instead. This feature is not limited to mod-files. You can also upload cartridge files (crt-files), | ||
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| + | C64U CONF lets you configure the access to the C64U. You need to enter the IP address and optionally enter a password if you have password-protected the C64U. If you don't know the IP-address, you can press the Find button at it will search for the C64U on your local network. Once you have entered an IP address and pressed OK, you will find a new folder called C64U/ under Files, which is from the FTP-server on the C64U. | ||
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| + | In the C64U folder, you will find the same file structure as on the C64U itself and you can upload and download files : | ||
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| + | This is how the same file structure looks like on the C64U: | ||
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| ===== Screen 3A ===== | ===== Screen 3A ===== | ||