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- | [[start|Welcome]]/ | + | [[start|Welcome]]/ |
- | ====== 3 March 2024 - VividShaper | + | ====== 3 March 2024 - New VividShaper |
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+ | Ever since the release of VividShaper, | ||
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+ | * A much better way of organising patches. You will be able to use hashtags in your patch name and the dropdown menu with patches will be organised according to your hashtags. Say you call a patch the following name: " | ||
+ | * Ring modulation. | ||
+ | * Sync modulation. | ||
+ | * Optimised version. This version is not as CPU intensive as the first version. | ||
+ | * Turn off generators. You can programmatically turn off a generator that you are not using any longer. | ||
+ | * Read the x/y position in the waves view. This means, if you press the mouse in this area (or tap with your finger in iOS), you will be able to read the position and use it in your code. | ||
+ | * Update new factory patches by download from Internet. This means you will not need to wait for a new update on the App Store. I intend to release new factory patches every now and then. | ||
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+ | Then, there are a few things in the pipeline as well that I thought I would be able to finish, but it will have to wait for upcoming versions: | ||
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+ | * MIDI output. This already works in this version, but I still need some testing period before I can realise it. | ||
+ | * Drawing features. You will be able to draw things in the oscillator view using commands such as VSLine and VSCircle. I have some code already working. | ||
+ | * FM synthesis. You will be able to use the different oscillators to frequency module each other. | ||
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- | Finally! VividShaper has now been released for both macOS and iOS. This is the very first version (OK, it's version v1.1 now due to a bug fix), so there are many more interesting things to be added to VividShaper. Among those things is the ability to share patches, which I understand is a highly requested feature from users. However, that is for a later version. The next version will be looking into optimisation. |