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getting_started [2022/12/18 20:06] larsgetting_started [2022/12/20 06:52] (current) lars
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 +[[start|Welcome]]/[[Apps|Apps]]/[[VividTracker|VividTracker]]/Getting started
 ====== Getting started ====== ====== Getting started ======
  
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 VividTracker aims to be compatible with Protracker v2.3D and therefore has about the same features. In Protracker, a song can have up to 64 different patterns, which are played in a specific order. The length of the song can be up to 128 patterns. Each pattern has 64 rows (or steps), with position 00 to 63, and 4 different tracks (VividTracker supports up to 8 tracks), where each track can play one 8-bit sample at a time together with some effects. A track is arranged in different columns.  VividTracker aims to be compatible with Protracker v2.3D and therefore has about the same features. In Protracker, a song can have up to 64 different patterns, which are played in a specific order. The length of the song can be up to 128 patterns. Each pattern has 64 rows (or steps), with position 00 to 63, and 4 different tracks (VividTracker supports up to 8 tracks), where each track can play one 8-bit sample at a time together with some effects. A track is arranged in different columns. 
  
-You can change rows by sliding the finger up and down over the pattern screen, and change to a different column in the same track or change tracks by sliding the finger left or right.+You can change rows by sliding the finger up and down over the pattern screen, and change to a different column in the same track or change tracks by sliding the finger left or right. Tapping on the ''Track #1'' to ''Track #4'' labels will mute the tracks. Tap again to unmute.
  
 {{ :641ca22c-4557-43cd-9bba-35f42fd438a6.png?400 |}} {{ :641ca22c-4557-43cd-9bba-35f42fd438a6.png?400 |}}
  
-The first column corresponds to the note, which can be from C-1 to B#3. The second column corresponds to the sample (or instrument) and consists of two numbers. The third column is the effect command and the fourth column is the effect value. In the example above, you can see on TRACK #1 the following first row (position 00):+The first column in a track corresponds to the note, which can be from C-1 to B#3. The second column corresponds to the sample (or instrument) and consists of two numbers. The third column is the effect command and the fourth column is the effect value. In the example above, you can see on TRACK #1 the following first row (position 00):
  
 ''00|C-301 000'' ''00|C-301 000''
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 You can see four different folders in the Files table. These are Local, iCloud, Factory, and ScottLee. The Local folder holds all your local files and you can also reach them from Apple’s Files app. The iCloud folder is only visible if you have iCloud turned on (highly recommended!). This is where you can store your songs in VividTracker’s iCloud folder and share between devices. ScottLee is the folder containing six amazing mods from Scott Lee, written between 1987-1990. For now, we are interested in the Factory folder that contains three demo-files and two sample banks (SampleBankDrums.mod and SampleBankInstr.mod). Tap on “Factory” to list the files in that folder. When you later want to go back to the previous folder, tap “..”. You can see four different folders in the Files table. These are Local, iCloud, Factory, and ScottLee. The Local folder holds all your local files and you can also reach them from Apple’s Files app. The iCloud folder is only visible if you have iCloud turned on (highly recommended!). This is where you can store your songs in VividTracker’s iCloud folder and share between devices. ScottLee is the folder containing six amazing mods from Scott Lee, written between 1987-1990. For now, we are interested in the Factory folder that contains three demo-files and two sample banks (SampleBankDrums.mod and SampleBankInstr.mod). Tap on “Factory” to list the files in that folder. When you later want to go back to the previous folder, tap “..”.
 +
 +{{ :gettingstartedsamples.png?400 |}}
  
 Let’s stay in the Factory folder and select the SampleBankDrums.mod file. When you do this, you will immediately see the samples of this file in the right table. Select the sample you want to load, in this example 1: Bass Drum 1. You can change which sample slot to load into by pressing the + and - buttons next to SAMPL 01. For now, we are happy with loading into sample 1, so you can continue with loading the sample by pressing LOAD SMPL. Now, increase the sample slot by pressing the + button and select the next sample to load. Continue like this so that you have loaded Bass Drum 1, Snare Drum 1, and Hi-Hat Closed to the first three sample slots. Let’s stay in the Factory folder and select the SampleBankDrums.mod file. When you do this, you will immediately see the samples of this file in the right table. Select the sample you want to load, in this example 1: Bass Drum 1. You can change which sample slot to load into by pressing the + and - buttons next to SAMPL 01. For now, we are happy with loading into sample 1, so you can continue with loading the sample by pressing LOAD SMPL. Now, increase the sample slot by pressing the + button and select the next sample to load. Continue like this so that you have loaded Bass Drum 1, Snare Drum 1, and Hi-Hat Closed to the first three sample slots.
  
 You can of course test your samples by playing them on the keyboard at the bottom of the screen. Default sample for percussion samples is C-3. This way, you can test if you have loaded the right sample and try different samples quickly. Now that we have loaded all the samples for our drum pattern, we can go to Screen 5A to use a very nice feature to enter a drum pattern quickly. You can of course test your samples by playing them on the keyboard at the bottom of the screen. Default sample for percussion samples is C-3. This way, you can test if you have loaded the right sample and try different samples quickly. Now that we have loaded all the samples for our drum pattern, we can go to Screen 5A to use a very nice feature to enter a drum pattern quickly.
 +
 +{{ :gettingstartedscreen5a.png?400 |}}
  
 On this screen, we can access the duplicate function using either the button DCOPY or the button DUP. Next to DCOPY, you can see a button with the number 8. If you press this button, it swap between the values 4, 8, 16, and 32. Press it a few times to get it back to the value 8. On this screen, we can access the duplicate function using either the button DCOPY or the button DUP. Next to DCOPY, you can see a button with the number 8. If you press this button, it swap between the values 4, 8, 16, and 32. Press it a few times to get it back to the value 8.
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 The DUP button is similar to DCOPY. When you select it, you will notice that the first eight rows are now marked in green. The DUP button is similar to DCOPY. When you select it, you will notice that the first eight rows are now marked in green.
 +
 +{{ :gettingstarteddup.png?400 |}}
  
 Anything you enter to the first eight rows will get duplicated to the rest of the rows. However, nothing will be erased when you press the DUP button and you will only erase notes at the positions you are currently editing (e.g. if you set a C-3 on row 00, you will do the same thing to row 08, 16, 24, 32, etc, but you will not change any other notes). Also, if you edit outside of the green area, your data will not get duplicated. Anything you enter to the first eight rows will get duplicated to the rest of the rows. However, nothing will be erased when you press the DUP button and you will only erase notes at the positions you are currently editing (e.g. if you set a C-3 on row 00, you will do the same thing to row 08, 16, 24, 32, etc, but you will not change any other notes). Also, if you edit outside of the green area, your data will not get duplicated.
  
 Select sample 01 using the +/- buttons and go to the first row and the first column on TRACK #1 (you can quickly jump to row 00 by double tapping on the TRACK #1 view). Press the EDIT button and enter C-3. You will notice that TRACK #1 is now highlighted in red to let you know you are in edit mode. Select sample 01 using the +/- buttons and go to the first row and the first column on TRACK #1 (you can quickly jump to row 00 by double tapping on the TRACK #1 view). Press the EDIT button and enter C-3. You will notice that TRACK #1 is now highlighted in red to let you know you are in edit mode.
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-{{ :gettingstarteddup.png?400 |}} 
  
 If you have selected DUP, you will now see that not only did you enter C-3 on row 00 but also on row 08, 16, 24, 32, etc. Let’s continue with sample 3 for row 01 to 03, then sample 2 for row 04, and finally sample 3 again for row 05 to 07. Once you are done, you can depress both the EDIT and the DUP buttons. It should look like this when you are done: If you have selected DUP, you will now see that not only did you enter C-3 on row 00 but also on row 08, 16, 24, 32, etc. Let’s continue with sample 3 for row 01 to 03, then sample 2 for row 04, and finally sample 3 again for row 05 to 07. Once you are done, you can depress both the EDIT and the DUP buttons. It should look like this when you are done:
getting_started.1671390372.txt.gz · Last modified: 2022/12/18 20:06 by lars